About This Game ARCADE-ACTION WWII air combat - Player takes on the role of the two pilots, Jack and Amelia, as they attempt to take down Nazi aerial menace across a rich campaign of missions, each with numerous objectives and enemies as well as side objectives. While fast paced action goes you will also have to consider some strategy, assigning your partner primary objectives to shoot down, in order to succeed. Iron Wings is mainly an arcade game, a flying shooter, where shooting won't be enough, where weapons or tools mounted on each of the two planes have its role on completing each mission, and you have to deal with the decision of what to do and how to do it. During flight, you will control both pilots and their plane, switching between them anytime you need, assigning orders to the other one. Each of the two planes carries different extra tools to be used during the mission. Extra tools as Chaffs and Magnetron as radar countermeasures, Photo Camera to report detailed visuals of some objectives, Search Light to discover and focus targets on night scenarios and more to discover. Wise choice of camouflages also influence your visibility to enemies, and consequentially will help you to avoid some damages. Iron Wings follows the story of two childhood friends who join the war in a special air force squadron. Under the guidance of Colonel David Ruse, their objective is to locate and stop the general Adler ahead of the 'Ahnenerbe', a secret team of Nazi archaeologists and scientists. Game starts during a fund raising in NY and rapidly moving into war operations with the Operation Husky (the invasion of Sicily) following the real events in the search for Adler. Pilots will face aerial and ground missions from NY, rebuilt in deep detail as in the ‘40s, and other USA locations as Black Canyon, to many of the real battlefields along Europe, from Sicily to Naples passing through Poland and Germany. 7aa9394dea Title: Iron WingsDeveloper:Naps TeamPublisher:Naps TeamRelease Date: 31 May, 2017 Iron Wings Activation Code Generator The gameplay is alright here, remniscient of Heroes of the Pacific. It could have used some more polish, but it's a fun time. It really should be noted more clearly that a controller is needed, but since I have one, no big deal for me.But the story, dialogue, voice acting, cut scenes, missions... basically anything on the non-graphical artistic side... are so bad as to be distracting. I mean it's baaaaad. I've been trying to discover if this is an English translation of a Japanese game or something, because the difference in quality between the gameplay and the story are stark in a way I think I've never seen before. Maybe X2 was this bad, they couldn't even get the 3d model skeletons to stay inside bodies... this at least has that bit covered.Subtitles only would be a huge improvement. Hell, literally removing the story would help. Playing while muted strongly recommended, if at all.. I would recommend this game for everyone who loves small state of art arcade dogfight games. it is a pretty conservative game by design and development and i see huge time investment from this small 2-person studio. Also it is the great example of a custom engine graphics which looks surprisingly well, some shaders are absolutely amazing (like rain\/water\/ sun effects). This game also has the best cockpit i have ever seen in flight simulators. Shame it's "hidden" by the need to press "back" button. The graphics is unique and pretty realistic, ground detail is also really great (you can also hear cows say "moo" when you fly close to the ground :-).I'm not about to start Nvidia vs AMD war here, but it is pretty usual to see "game broken" from the green guys on steam these days as well as performance issues from people with 1080 cards. I would recommend people who experience technical issues not to use negative reviews as a bugreport or at least, cooperate with the developers because people who made their own engine are clearly good enough to make it work on your device too. It is simply impossible to fix all isues in advance, so be patient - even AAA titles have lots of technical issues nowadays. Had zero problems on AMD 480 rx, ~150-180 fps on high settings. Some people here complain about voice acting \/ story. Found nothing to worry about, voice acting is okay, facial animations are handmade but still better than ME:A. Did not finish the story yet, butI don't think that story really matters in arcade dogfight games, also i would rather see all arcade levels unlocked instead of going through the whole story.. Imagine a game built entirely around Assault Horizon's dogfight mode. Well, here it is. Everything you shoot at triggers a mode where you slip in behind your enemy and shoot at them while your plane essentially steers itself and does all the hard work of tailing your opponent for you. It wasn't fun in Assault Horizon, and it certainly isn't made more fun by having to use it to take out every single target. In addition, if you lead a target well enough, it triggers this mode and you slide in behind them, regardless of where you were shooting at them from.The game also uses a system where you switch between the two pilots. Which sounds cool, but really isn't. Whichever pilot you aren't playing sticks right with you, so they'll be almost exactly where you were anyway when you switch. They also nag you to "give them a target". At first, I was looking for wingman orders like in Ace Combat 5 and Zero, but turns out they were just yelling at me to switch and play them for no real reason. So no real advantage to having two, as far as I can tell. The only reason to switch seems to be that Amelia is the one with bombs. And the bombing system is fantastically unintuitive, but I'll talk about that more later.I can't speak for the story, as I'm not all that far, so I'll update this once I've finished. So far though, it comes off as rushed. Kind of like a game in Early Access. Which is a shame, because I at least appreciate what they're trying to do.And while I can't comment much on story yet, the characters have been pretty offputting. Jack has been very "there" and not much else. He's unremarkable, which may be why his having to chime in everytime he kills something got on my nerves pretty fast. Generic one-liners one after the other. But that's not anything in comparison to Amelia. Right out of the gate, it was obvious she was going to be the generic "strong female" character that pops up in fiction when the writer has no idea how to actually create a strong female character. She's just the trope; there's no actual character attached to it. So neither of them are interesting, but that isn't the real problem. The real problem is while I was shooting ground targets with Amelia, the one-liner she dropped was "Oops, I did it again". And yes, she said it just like the Britney Spears song. And yes, I did caugh up blood.Lastly, the bombing controls. When you switch to bombs, it siwtches to look beneath your plane at two red circles. These circles move about if you are moving, and line up when you steady to make your bombing crossair. The issue here is that you can't see where you are going or if you are lined up with the target. And when you adjust, the circles scatter. Which wouldn't be a huge deal, but here's the thing: It doesn't matter if you're over the target area, and eyeball the shot on top of the target. It doesn't matter if you are so low to the ground you can't miss. If the circles aren't lined up when you drop the bomb, you miss the target. A two way road, actually, since you can be super high up and hit the target fine as long as they line up. It's a bad mechanic that is more about using the targeting system they have in place than actually hitting your target.So that's my opinion. The gameplay is tedious, and it just isn't fun. The story is uninteresting, the characters are uninteresting, and there's nothing that really stands out. The game looks good while playing, but that's offset by the cutscenes and the odd way everyone delivers their lines.I'll update after I finish, but I really don't see a reason to pick it up. And I don't expect that will change.. Where to begin? this game have potential, but everything feels wrong Pros:- good graphics for a small 1gb game- Decent Cockpit details- Plane Color Customization is pretty nice to look atCons:- \u2665\u2665\u2665\u2665\u2665\u2665 Dogfight system (Like Ace Combat Assault Horizon's DFM mode), where almost every gun kill have to go through this system.- Badly implemented multi character system (Rather than force 2 characters in one fight, why not two seperate stories or you pick who will you play as?) and if you use the other one, the one you didnt use starts to Beg for you to use them, this isnt like any Flight game where you play in a squad\/team where they at least let you give orders to the other person- Horrible Bomb mechanics and bomb camera- Bad Optimization (Have to Run at a windowed and lowered resolution on my Gtx 950M, cant go fullscreen and 1080p)- \u2665\u2665\u2665\u2665\u2665\u2665 Default Controls, and un rebindable (unless you have to go through a .ini File)- pretty confusing missions ( The mission in the Canyon chasing the P-80s is a bad example, your character says that he'll follow the target, yet the objective tells me to shoot it down)- I dont know how to say this but if a plane have multiple guns, only two of them will fire (example only 2 guns of the spitfire's wings will fire instead of four of them"- And pretty bad cutsceneIf you're going to buy this to scratch that Crimson skies itch, then this wont satisfy it although it can scratch that itch if its properly made. [The Bad]Extremely long load time when starting the game.Free Flight map looks large but blocked by invisible walls which forces your plane down if you don't turn back.All enemies planes cheat; they have phantom turrets that can shoot back.Keyboard and mouse control can't be changed.Awkward default controls; [Home] accelerate [End] decelerate. Why can't we just have W & S?Keyboard and mouse control don't work properly; you can't assign order to wingmen using the suggested keys. Therefore wingmen idle beside you. Enemy AI too good, friendly AI too dumb.Arbitrary mission timers that make no sense and serve no purpose other than to frustrate and make you fail.The GoodImpressive visuals.Nice musicGood voice actingThree separate volume controls for music, voice and sound effects.Well optimised and smooth gameplayWhy the heck won't the keys work for wingmen orders? If there is no timer, at least we can pick-off the enemies one by one.4\/10 All the niceties mean nothing if there's a game breaking bug that prevents further progress. And the damn mission timers, poor design decision. No option to redefine keys, wut? Fail, an exercise in frustrations. Not worth time or money spent.Update 1I found out why the suggested keys don't work; the in-game tutorial give wrong information!!! Made me waste a ton of time and made me mad for nothing!!! It's not Rt-Ctrl + 8 or 2 it's Rt-Ctrl + Up or Down arrow keys!!! Blatant carelessness like these make people hate your game for nothing and not addressing the problem or finding out why people leave negative reviews makes it worse. Really, if only you had looked into it and at least inform your customers your mistakes quickly, you could've avoided unnecessary negative reviews.Alright, 6\/10, no game-breaking bug but barely ok. Still hate the timers though. I'm changing it to recommended but only for fans of 3D combat flight games. No difficulty adjustment coupled with the punitive timers make it only suitable for hardcore gamers not casuals.Here is the mission that i thought had a game breaking bug because of the wrong info on the tutorial hints:https:\/\/youtu.be\/AyE_jR1Q24E
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